How to

13 October 2016

Capturing Everest - A VR Guide to the Legendary Mountain


Most of us will likely never travel to the peak of Everest. Even with all the advances in technology which have evolved and expanded mountaineering, Everest is still a perilous expedition reserved for only the most seasoned climbers. That being said, modern technology can get us closer than we’ve ever been before.

Capturing Everest, a new miniseries by Sports Illustrated, aims to give people a taste of Everest more immersive than ever before – using VR. It will be the first ever complete ascent of the mountain to feature VR recording, and viewers will be able to experience it either with 360 video or a full VR headset if they’re lucky enough to have access to one.

It’s all already happened, 4 expert climbers completed the ascent a few months ago. The miniseries itself is currently in post-production, slated for an early 2017 release. It forms a part of the ‘Life VR’ platform which Time (who own Sports Illustrated) are developing, which also includes ‘Lumen’, a VR bioluminescent forest which you can explore, and ‘Fast Ride’, which places you in the passenger seat of a Mazda 787 as it hammers its way down the Laguna Seca racetrack.

Everest remains something of a mythological figure, and even though many accounts, books and films exist about people who have managed to summit it, it’s still hard to grasp how punishing the climb really is, and how rewarding it is to complete. This VR experience won’t do that feeling justice, but it might coax a whole new generation of would-be mountaineers into taking that first step towards perhaps one day knowing it. 


Callum Davies

Callum is a film school graduate who is now making a name for himself as a journalist and content writer. His vices include flat whites and 90s hip-hop.